How to digitalise match records in your sport

Paper match records are still the norm in many Spanish federations and clubs. Illegible signatures, lost documents, transcription errors and delays in publishing results. Digitalising records solves all these problems at once.

What information does a match record contain?

Before digitalising, it helps to understand what a standard match record contains:

  • Match details: date, time, venue, competition and round
  • Starting and substitute line-ups for each team
  • Final result and partial scores (sets, games, periods)
  • Incidents: cards, injuries, protests
  • Signatures from the referee and from each team's delegate

The digital record captures exactly the same information, but in a structured and verifiable way.

Advantages of digital records over paper

  • Instant publication: The result appears in the standings the moment the record is closed, without waiting for someone to transcribe it.
  • Complete traceability: Who signed the record, from which device and at what time. Impossible to falsify.
  • Works offline: The referee can fill in the record even without Wi-Fi. It syncs as soon as the signal returns.
  • Accessible history: Any record from any season is one click away, with no searching through physical archives.
  • Appeals resolved faster: If a club challenges a result, the committee has the original record in seconds.

Step 1: Prepare the line-ups before the match

The delegate for each team enters the line-up in the app before the match. This speeds things up at the venue: when the referee arrives, the line-ups are already loaded and only need confirming.

Bonus: Delegates can change the line-up right up until the referee closes the record. Last-minute changes with no transcription errors.

Step 2: The referee opens the record at the venue

With DMS Manager, the referee receives a notification for their assigned match. On arriving at the venue, they open the app and see:

  • The match details already loaded (nothing to type in)
  • The line-ups proposed by each delegate
  • The field for entering partial results in real time
  • The incidents section (cards, sanctions, injuries)

Step 3: Recording the result and closing

During the match or at the end of it, the referee enters the partial results. Once finished:

  • Both delegates sign digitally from their phones
  • The referee closes the record with their signature
  • The system locks the record and publishes the result automatically
  • A PDF of the signed record is generated, available to both clubs and to the federation

Step 4: Incident and sanction management

Cards and sanctions entered in the record are processed automatically:

  • Red card → automatic sanction pending ratification by the committee
  • Protest signed in the record → opens a case in the system
  • The sanctioned player is blocked for upcoming rounds until the case is resolved

How much time do you save?

Federations that have adopted digital match records report:

  • An 80% reduction in the time it takes to publish results (from days to minutes)
  • Zero lost records (100% digitalised and signed)
  • A 60% reduction in the time spent managing sanctions
  • Greater satisfaction among clubs and referees

Conclusion

The digital match record is not an incremental improvement: it is a paradigm shift. Instant results, full traceability, zero paper and automated sanction management. If your federation or league still uses paper, now is the time to make the leap.

Want digital records in your competition?

DMS Manager digitalises records, sanctions and results. Referees, delegates and clubs connected from their phones.

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